JSFiddle - React, Tailwind, and code Playground
by intrinsica
HTML
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/renderers/CanvasRenderer.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/renderers/Projector.js"></script>
JavaScript
var container;
var camera, scene, renderer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 150;
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xffffff );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );
var material = new THREE.MeshBasicMaterial( { wireframe: true, color: Math.random() * 0xffffff } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer.render( scene, camera );
scene.remove( mesh );
// clean up
geometry.dispose();
material.dispose();
}