JSFiddle - React, Tailwind, and code Playground
by intrinsica
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.8.1/pixi.min.js"></script>
Rendered with SVG:<br>
<svg width="600" height="120" style="background-color:#ccc;">
<g style="fill:white;stroke:black;stroke-width:2">
<polyline points="50,35 50,25 250,35 50,35"></polyline>
<rect x="50" y="35" width="200" height="50"></rect>
</g>
</svg>
<script id="processingcode" type="application/processing">
size(window.innerWidth-40,120);
strokeWeight(2);
translate(50,25);
triangle(0,0, 200,10, 0,10);
rect(0,10, 200,50);
</script>
Rendered with PIXI WebGL:<br>
JavaScript
var o1 = new PIXI.Graphics;
o1.position.x = 50;
o1.position.y = 25;
o1.beginFill(0xFFFFFF);
o1.lineStyle(2, 0x000000);
o1.drawPolygon(0,0, 200,10, 0,10, 0,0); // sloped roof
var o2 = new PIXI.Graphics;
o2.position.x = 50;
o2.position.y = 25;
o2.beginFill(0xFFFFFF);
o2.lineStyle(2, 0x000000);
o2.drawRect(0,10, 200,50); // frame
var stage= new PIXI.Container();
stage.addChild( o1 );
stage.addChild( o2 );
var renderer1= new PIXI.WebGLRenderer( window.innerWidth-40, 120, { backgroundColor: 0xCCCCCC, antialias: true } );
var renderer2= new PIXI.CanvasRenderer( window.innerWidth-40, 120, { backgroundColor: 0xCCCCCC, antialias: true } );
document.body.appendChild( renderer1.view );
document.body.appendChild( document.createElement("br") );
document.body.appendChild( document.createTextNode("Rendered with PIXI Canvas:" ) );
document.body.appendChild( document.createElement("br") );
document.body.appendChild( renderer2.view );
document.body.appendChild( document.createElement("br") );
document.body.appendChild( document.createTextNode("Rendered with Processing:" ) );
document.body.appendChild( document.createElement("br") );
var canv=document.createElement("canvas");
canv.setAttribute("id", "canvas3");
document.body.appendChild( canv );
requestAnimationFrame( animate );
function animate() {
//requestAnimationFrame( animate );
renderer1.render( stage );
renderer2.render( stage );
}
new Processing(document.getElementById("canvas3"),
document.getElementById("processingcode").text);