JSFiddle - React, Tailwind, and code Playground
by ingun37
JavaScript
// Simple three.js example
import * as THREE from "https://threejs.org/build/three.module.js";
var mesh, renderer, scene, camera, controls, light, obj;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 30;
scene.add(new THREE.Mesh(new THREE.SphereBufferGeometry(), new THREE.ShaderMaterial({
vertexShader: `void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: `
uniform highp sampler2DShadow dt;
void main() {
float cmp = texture(dt, vec3(0.0, 0.0, gl_FragCoord.z));
if(0.0 < cmp) {
}
gl_FragColor = vec4(1.0,0.0,1.0,1.0);
}
`,
uniforms: {
dt: {value: new THREE.DepthTexture(16,16)}
}
})))
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}