JSFiddle - React, Tailwind, and code Playground
by ilanbentley
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js WebGL - postprocessing - FXAA</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0;
background-color: #fff;
color: #222;
}
#container {
position: absolute;
top: 0px;
width: 100%;
bottom: 0px;
}
</style>
</head>
<body>
<div id="container"></div>
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://threejs.org/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { EffectComposer } from 'https://threejs.org/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'https://threejs.org/examples/jsm/postprocessing/RenderPass.js';
import { ShaderPass } from 'https://threejs.org/examples/jsm/postprocessing/ShaderPass.js';
import { FXAAShader } from 'https://threejs.org/examples/jsm/shaders/FXAAShader.js';
let camera, scene, renderer, clock, group, container;
let composer, fxaaPass;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 2000 );
camera.position.z = 500;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
scene.fog = new THREE.Fog( 0xcccccc, 100, 1500 );
clock = new THREE.Clock();
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
hemiLight.position.set( 0, 1000, 0 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
...