Test errors
by ikatyang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src='https://ikatyang.github.io/three.badminton.js/build/three.badminton.js'></script>
CSS
body {
margin: 0;
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var ball;
var startX = -100;
var startY = 100;
var under = false;
var v0 = new THREE.Vector3(1, 1, 0).setLength(1000);
var endX;
var ph = startY + (135.282819831419 * 3 / 4);
var results = [];
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 20000);
camera.position.set(0, 300, 500);
scene.add(camera);
ball = createBadminton();
ball.position.set(startX, startY, 0);
ball.velocity.copy(v0);
scene.add(ball);
var gridXZ = new THREE.GridHelper(200, 20, 0xff0000, 0x88888888);
gridXZ.position.y = startY;
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xffffff);
renderer.setSize(window.innerWidth, window.innerHeight);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function updatePosition(delta) {
var force = new THREE.Vector3(0, -980, 0);
ball.velocity.addScaledVector(force, delta);
ball.position.addScaledVector(ball.velocity, delta);
}
var elapsed = 0;
var vDownElapsed = 0;
function animate() {
var delta = 1 / 60 / 5;
var posPrev = ball.position.clone();
ball.update(delta);
elapsed += delta;
var posNext = ball.position.clone();
scene.add(createLine(posPrev, posNext, 5, 'red'));
if (!under && ball.velocity.y < 0) {
if (vDownElapsed === 0) {
console.log(ball.position.y - startY);
vDownElapsed = elapsed;
}
var dh = ball.position.y - ph;
var ratio = -dh / ball.velocity.y;
var predicted = ball.position.clone().addScaledVector(ball.velocity, ratio);
//console.log(dh, ratio, ball.position,...