NA_HW5
by ikatyang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/mathjs/2.5.0/math.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/numeric/1.2.6/numeric.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<h1>HW5<br/>Press A/S/D</h1>
CSS
h1 {
position: absolute;
top: 0;
left: 0;
width: 100%;
color: yellow;
text-align: center;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls, keyboard;
var arm1, arm2, arm3, bound;
var angle = 0, isAnimate = false, delta = 0.05;
var obstacle, obsBound;
init();
animate();
function init() {
initScene();
arm1 = new THREE.Object3D();
scene.add(arm1);
var mesh = new THREE.Mesh(
new THREE.BoxGeometry(20, 5, 5),
new THREE.MeshLambertMaterial());
mesh.position.set(10, 2.5, 0);
arm1.add(mesh);
arm2 = arm1.clone();
arm2.position.set(20, 0, 0);
arm1.add(arm2);
arm3 = arm2.clone();
arm2.add(arm3);
obstacle = new THREE.Object3D();
scene.add(obstacle);
var obsMesh = new THREE.Mesh(
new THREE.BoxGeometry(20, 20, 20),
new THREE.MeshLambertMaterial({
'color': 'red'
}));
obsMesh.position.set(-20, 10, -20);
obsMesh.material.transparent = true;
obstacle.add(obsMesh);
}
function initScene() {
keyboard = new KeyboardState();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 100;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function animate() {
if (isAnimate) angle += delta;
arm1.rotation.y = angle;
arm2.rotation.y = angle;
arm3.rotation.y = angle;
if (bound) scene.remove(bound);
var vertices = [];
getVertices(arm1.children[0], vertices)
getVertices(arm2.children[0], vertices);
getVertices(arm3.children[0], vertices);
var OBB = findOBB(vertices);
bound =...