GP_HW0
by ikatyang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<div class='top'>GP_HW0</div>
CSS
.top {
position: absolute;
top: 1em;
left: 0;
right: 0;
text-align: center;
}
body {
margin: 0;
overflow: hidden;
}
JavaScript
var scene, camera, renderer;
var controls;
var thomas, bodyAngle = 0, wheelAngle = 0, radius = 100;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 200, 200);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
thomas = createThomas();
scene.add(thomas);
var orbit = new THREE.Mesh(
new THREE.RingGeometry(radius - 4, radius + 4, 32),
new THREE.MeshNormalMaterial());
orbit.rotation.x = -Math.PI / 2;
scene.add(orbit);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
wheelAngle += 0.03;
bodyAngle -= 0.01;
thomas.rotation.y = Math.PI - bodyAngle;
thomas.position.set(radius * Math.cos(bodyAngle), 0, radius * Math.sin(bodyAngle));
thomas.wheel1.rotation.x = wheelAngle;
thomas.wheel2.rotation.x = wheelAngle;
thomas.wheel3.rotation.x = wheelAngle;
thomas.wheekSticks.position.set(0, 2 * Math.cos(wheelAngle), 2 * Math.sin(wheelAngle));
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function createThomas() {
var thomas = new THREE.Object3D();
var material = new THREE.MeshNormalMaterial({
side: THREE.DoubleSide,
//wireframe: true,
});
var body = new THREE.Mesh(
new THREE.BoxGeometry(10, 10, 30),
material);
body.position.y = 11.5;
thomas.add(body);
var shoulder = new...