CG_HW2p - origin
by ikatyang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
<h1>CG_HW2p</h1>
<audio id="audio" src="https://www.dropbox.com/s/ip49ni1e5xkuq6e/HW2p.mp3?raw=1" loop="loop"></audio>
CSS
h1 {
position: absolute;
top: 0;
width: 100%;
text-align: center;
color: #ffff00
}
body {
margin: 0;
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
var danboard;
var scale = 0.2;
var clock;
var gcontrols = {
action: 'run',
perspective: 'god',
speed: 1,
_action: null,
_perspective: null,
_speed: null,
};
var armLength = 150;
var legLength = 150;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 5000 * scale);
scene.add(camera);
var lightA = new THREE.PointLight(0xffffff);
lightA.position.set(500 * scale, 750 * scale, 500 * scale);
scene.add(lightA);
var lightB = new THREE.HemisphereLight(0xffffff);
lightB.position.set(-500 * scale, 750 * scale, -500 * scale);
scene.add(lightB);
var gridXZ = new THREE.GridHelper(500 * scale, 50 * scale);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var ring = new THREE.Mesh(
new THREE.RingGeometry(225 * scale, 275 * scale, 32),
new THREE.MeshBasicMaterial({ color: 'blue' })
);
ring.rotation.x = -Math.PI / 2;
scene.add(ring);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
danboard = createDanboard();
scene.add(danboard);
var gui = new dat.GUI();
gui.add(gcontrols, 'action', {
'Run': 'run',
'Dance': 'dance',
}).onChange(onChangeAction).name('Action');
gui.add(gcontrols, 'perspective', {
'God\'s': 'god',
'3rd Person': '3rd',
}).onChange(onChangePerspective).name('Perspective');
gui.add(gcontrols, 'speed', 0, 10).name('Speed').onChange(onChangeSpeed);
addGui(gui, 'danbo', 'position', -300 * scale, 300 * scale, ['x', 'z']);
addGui(gui, 'head', 'rotation', -Math.PI / 1, Math.PI / 1, ['x', 'y', 'z']);
addGui(gui, 'body', ...