IKCCD with SkinnedMesh
by ikatyang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r81/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
<script src="https://threejs.org/examples/js/animation/CCDIKSolver.js"></script>
CSS
body {
margin: 0;
overflow: hidden;
}
JavaScript
var scene, camera, renderer, controls;
var arm, gui, skeletonHelper;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 200, 200);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 20, 0xff0000, 0xffffff);
scene.add(gridXZ);
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(10, 80, 20);
scene.add(light);
arm = createArm();
arm.position.y = 50;
scene.add(arm);
/*
gui = new dat.GUI();
for (var i = 0; i < arm.skeleton.bones.length - 1; i++) {
var bone = arm.skeleton.bones[i];
var folder = gui.addFolder('Bone ' + (i + 1));
folder.add(bone.rotation, 'x', Math.PI * -2, Math.PI * 2);
folder.add(bone.rotation, 'y', Math.PI * -2, Math.PI * 2);
folder.add(bone.rotation, 'z', Math.PI * -2, Math.PI * 2);
folder.add(bone.rotation, 'order', ['XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX']);
}
*/
skeletonHelper = new THREE.SkeletonHelper(arm);
scene.add(skeletonHelper);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
skeletonHelper.update();
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function createArm() {
var boneCount = 2;
var radiusTop = 10;
var radiusBottom = 10;
var height = 100;
var radiusSegments = 16;
var heightSegments = boneCount * 10;
var segmentHeight = height / boneCount;
var geometry = new THREE.CylinderGeometry(radiusTop,...