Badminton Flip Angle
by ikatyang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<div class='top'>
<a href='javascript:toggle()'>Toggle</a>
<a href='javascript:reset()'>Reset</a>
</div>
CSS
body {
margin: 0;
overflow: hidden;
}
.top {
position: absolute;
top: 1em;
left: 0;
right: 0;
text-align: center;
}
JavaScript
var camera, scene, renderer;
var controls;
var badminton, badmintonCourt;
var clock;
var animated = false;
initBadminton();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 2000);
camera.position.set(0, 200, 600);
scene.add(camera);
badmintonCourt = createBadmintonCourt();
scene.add(badmintonCourt);
badminton = new THREE.Badminton(2.5, 5, 6.5);
badminton.unit.meter = 100;
scene.add(badminton);
reset();
clock = new THREE.Clock();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
var delta = clock.getDelta();
if (animated) {
badminton.update(delta / 5);
if (badminton.position.y < 50)
if (badminton.position.x < 0)
impact1();
else
impact2();
}
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function reset() {
badminton.rotation.set(0, 0, Math.PI);
badminton.position.set(-400, 200, 0);
badminton.velocity = new THREE.Vector3(0, 0, 0);
}
function impact1() {
badminton.impact(new THREE.Vector3(700, 500, 0));
}
function impact2() {
badminton.impact(new THREE.Vector3(-500, 500, 0));
}
function toggle() {
animated = !animated;
}
function createBadmintonCourt() {
var material = new THREE.LineBasicMaterial();
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( -670, 0, -305), new THREE.Vector3( -670, 0, 305),
new THREE.Vector3( -594, 0, -305), new THREE.Vector3( -594, 0, ...