3JS_Geometries
by ikatyang
HTML
<div id="info">demo page</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var angle = 0;
var meshes = [];
var size = 15;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var material = new THREE.MeshLambertMaterial();
var geometries = [
new THREE.BoxGeometry(size, size, size),
new THREE.CircleGeometry(size, 32),
new THREE.CylinderGeometry(size, size, 20, 32),
new THREE.DodecahedronGeometry(size, 0),
new THREE.IcosahedronGeometry(size, 0),
new THREE.OctahedronGeometry(size, 0),
new THREE.PlaneGeometry(size, 20, 32),
new THREE.RingGeometry(size / 2, size, 32),
new THREE.SphereGeometry(size, 32, 32),
new THREE.TetrahedronGeometry(size, 0),
new THREE.TorusGeometry(size, 3, 16, 100),
new THREE.TorusKnotGeometry(size, 3, 100, 16)
];
for (var i = 0; i < geometries.length; i++) {
var mesh = new THREE.Mesh(geometries[i], material);
mesh.position.setX((i - geometries.length / 2) * size * 2);
scene.add(mesh);
meshes.push(mesh);
}
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth,...