JSFiddle - React, Tailwind, and code Playground
by icodeforlove
JavaScript
function setPixel(imageData, x, y, r, g, b, a) {
index = (x + y * imageData.width) * 4;
imageData.data[index+0] = r;
imageData.data[index+1] = g;
imageData.data[index+2] = b;
imageData.data[index+3] = a;
}
var canvas = document.createElement('canvas');
canvas.context = canvas.getContext('2d');
canvas.width = 1000;
canvas.height = 1000;
canvas.context.fillRect(0, 0, canvas.width, canvas.height);
document.body.appendChild(canvas);
var x = y = 0;
var imgData = canvas.context.createImageData(canvas.width, canvas.height);
function draw () {
setPixel(imgData, x, y, 0, 0, 0, 0);
x+=1;
y+=1;
setPixel(imgData, x, y, 0, 0, 0, 255);
canvas.context.putImageData(imgData, 0, 0);
window.webkitRequestAnimationFrame(draw);
}
draw();