JSFiddle - React, Tailwind, and code Playground
by icesnake
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, greenMesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 1, 1, 1 );
material = new THREE.MeshBasicMaterial({color: 0x00ff00});
greenMesh = new THREE.Mesh( geometry, material );
var edgeMaterial = new THREE.LineBasicMaterial({
color: 'black',
depthTest: true,
depthWrite: true,
depthFunc: THREE.LessEqualDepth,
});
var edges = new THREE.EdgesGeometry(geometry);
var wireframe = new THREE.LineSegments(edges, edgeMaterial);
wireframe.renderOrder = 1;
greenMesh.renderOrder = 1;
greenMesh.add(wireframe);
scene.add(greenMesh);
material3 = new THREE.MeshStandardMaterial({emissive: 0x00ffff,side:THREE.DoubleSide});
geometry3 = new THREE.BoxGeometry( 2,2,1 );
blueMesh = new THREE.Mesh( geometry3, material3 );
scene.add(blueMesh);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
greenMesh.rotation.x += 0.01;
greenMesh.rotation.y += 0.02;
renderer.render( scene, camera );
}