JSFiddle - React, Tailwind, and code Playground

by icesnake

HTML

<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, greenMesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 5;

    scene = new THREE.Scene();

    geometry = new THREE.BoxGeometry( 1, 1, 1 );
    material = new THREE.MeshBasicMaterial({color: 0x00ff00});
    greenMesh = new THREE.Mesh( geometry, material );
    var edgeMaterial = new THREE.LineBasicMaterial({
      color: 'black',
    });
    var edges = new THREE.EdgesGeometry(geometry);
  	var wireframe = new THREE.LineSegments(edges, edgeMaterial);
    greenMesh.add(wireframe);
    greenMesh.renderOrder = 90;
    wireframe.renderOrder = 90;
  greenMesh.onBeforeRender = (renderer) => {
  	renderer.clearDepth();
  }
    scene.add(greenMesh);
    
    material3 = new THREE.MeshStandardMaterial({emissive: 0x00ffff});
    
    geometry3 = new THREE.BoxGeometry(1, 1, 1);

    blueMesh = new THREE.Mesh( geometry3, material3 );
   
    scene.add(blueMesh);

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    greenMesh.rotation.x += 0.01;
    greenMesh.rotation.y += 0.02;

    renderer.render( scene, camera );

}