JSFiddle - React, Tailwind, and code Playground
by icesnake
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer, scene2;
var geometry, material, greenMesh, redMesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
scene = new THREE.Scene();
scene2 = new THREE.Scene();
geometry = new THREE.BoxGeometry( 1, 1, 1 );
material = new THREE.MeshBasicMaterial( {
color: 0x00ff00,
} );
greenMesh = new THREE.Mesh( geometry, material );
redMesh = new THREE.Mesh( geometry.clone(), new THREE.MeshBasicMaterial( {
color: 'red',
} ) );
redMesh.position.x = 2;
redMesh.renderOrder = 90;
redMesh.onBeforeRender = (renderer) => {
renderer.clearDepth();
}
var edgeMaterial = new THREE.LineBasicMaterial( {
color: 'black',
} );
var edges = new THREE.EdgesGeometry( geometry );
var wireframe = new THREE.LineSegments( edges, edgeMaterial );
wireframe.renderOrder = 99;
greenMesh.renderOrder = 99;
greenMesh.onBeforeRender = (renderer) => {
renderer.clearDepth();
}
greenMesh.add( wireframe );
redMesh.add( wireframe.clone() );
scene.add( redMesh );
scene.add( greenMesh );
material3 = new THREE.MeshStandardMaterial( { emissive: 0x00ffff, side: THREE.DoubleSide
} );
geometry3 = new THREE.BoxGeometry( 3, 2, 1 );
blueMesh = new THREE.Mesh( geometry3, material3 );
blueMesh.position.z = 0.5;
scene.add( blueMesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.autoClear = false;
}
function animate() {
requestAnimationFrame( animate );
greenMesh.rotation.x += 0.01;
greenMesh.rotation.y += 0.02;
redMesh.rotation.x += 0.01;
redMesh.rotation.y += 0.02;
renderer.render( scene, camera );
}