JSFiddle - React, Tailwind, and code Playground
by icesnake
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var geometry = new THREE.PlaneGeometry( 0.2, 0.2, 0.2 );
var material = new THREE.MeshNormalMaterial();
var plane = new THREE.Mesh( geometry, material );
plane.renderOrder = 1;
scene.add( plane );
// outline mesh
var outlineMaterial = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var outlineMesh = new THREE.Mesh( geometry, outlineMaterial );
outlineMesh.position = plane.position;
outlineMesh.scale.multiplyScalar( 1.05 );
scene.add( outlineMesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}