JSFiddle - React, Tailwind, and code Playground

by icesnake

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    var geometry = new THREE.PlaneGeometry( 0.2, 0.2, 0.2 );
   	var material = new THREE.MeshNormalMaterial();

    var plane = new THREE.Mesh( geometry, material );
		plane.renderOrder = 1;
   	scene.add( plane );
		
		// outline mesh 
	
		var outlineMaterial = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
		var outlineMesh = new THREE.Mesh( geometry, outlineMaterial );
		outlineMesh.position = plane.position;
		outlineMesh.scale.multiplyScalar( 1.05 );
		scene.add( outlineMesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}