JSFiddle - React, Tailwind, and code Playground
JavaScript
const m = 100;
const s = 1000;
const speed = 9.8;
const vector = { x: 0.1, y: 1 }
const pos = { x: 300, y: 0 }
function draw(timeDelta) {
const newX = pos.x + (vector.x * (speed * m / (timeDelta / s)))
const newY = pos.y + (vector.y * (speed * m / (timeDelta / s)))
pos.x = newX
pos.y = newY
drawCircle(pos.x, pos.y)
}
window.requesAnimFrame(draw)