PokeTypes Calculator
pokeTypes JS object imported from my GitHub
by Taylor Lopez
HTML
<script src="https://rawgit.com/iAmMortos/PokeTypeJsObj/master/pokeTypes.js"></script>
<div id="damageChecker">
<div id="damageControls"></div>
<div id="damageEntries"></div>
</div>
<button id="showTypeChartBtn">Type Chart</button>
CSS
html
{
opacity: 1;
}
/*
img.small
{
width: 24px;
height: 8px;
}
*/
JavaScript
var $damageChecker, $damageEntries, $damageControls;
var typeTableShown = false;
var types = pokeTypes;
function main()
{
// showTypeTable();
// alert(types.superEffectiveAgainst("steel"));
$damageChecker = $("#damageChecker");
$damageEntries = $("#damageEntries");
$damageControls = $("#damageControls");
showDamageChecker();
$("#showTypeChartBtn").click(function(){ showTypeTable(); });
}
function showDamageChecker()
{
var $sel = $("<select>");
types.all.sort().forEach(function(elem){$sel.append($("<option>").text(types.long[elem]).attr("value",elem))});
$damageControls.append($sel);
var $sel2 = $sel.clone();
$sel2.prepend($("<option>").text("-- None --").attr("value", "null")).val("null");
$damageControls.append($sel2);
var $btn = $("<button>").text("Get Weaknesses!");
$damageControls.append($btn);
var $resetBtn = $("<button>").text("Reset");
$damageControls.append($resetBtn);
$resetBtn.click(function(){$damageEntries.html("")});
$sel.change(function(){
if ($sel.val() === $sel2.val())
$sel2.val("null");
});
$btn.click(function()
{
var sortedTypes = types.all.sort();
var $tab = $("<table>").css("border","solid 1px black");
var $titleRow = $("<tr>");
$tab.append($titleRow);
var $typeTitle = $("<th>").attr("colspan", types.all.length);
$typeTitle.text("Weaknesses for ").append(types.getImage($sel.val()));
if ($sel2.val() !== "null")
$typeTitle.append(types.getImage($sel2.val()));
$titleRow.append($typeTitle);
var $headerRow = $("<tr>");
$tab.append($headerRow);
sortedTypes.forEach(function(elem){$headerRow.append($("<th>").append($(types.getImage(elem)).addClass("small")))});
var $dataRow = $("<tr>");
$tab.append($dataRow);
sortedTypes.forEach(function(elem){
var dmg = 1;
dmg *=...