JSFiddle - React, Tailwind, and code Playground
by hustlerinc
HTML
<html>
<body onload="init();">
<canvas id="canvas" width="200" height="200"></canvas>
</body>
</html>
CSS
#canvas{border:1px solid black;margin:5px;}
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
console.log(ctx);
var fps = 50;
function init(){
setInterval(update, 1000 / fps);
}
function sprites(){
}
var spritesheet = new Image();
spritesheet.src = "http://img845.imageshack.us/img845/6364/spritesheet.png";
function draw(){
ctx.drawImage(spritesheet, 50, 50);
}
function update(){
draw();
}