Canvas special effect of drawing circle according to text
by hugogo7646
HTML
<div>Please insert text here to see partical special effect.</div>
<div><input type="text" /></div>
<div><canvas width="500" hiehgt="500"></canvas></div>
CSS
canvas {
border: 1px solid blue;
}
JavaScript
//Text to draw
var sampleText = "👚👕 H";
drawParticleText(sampleText);
document.querySelectorAll("input")[0].addEventListener("input", function(event) {
drawParticleText( this.value ? this.value : sampleText);
});
function drawParticleText(text) {
var x = 200;
var y = 100;
var canvas = document.querySelectorAll("canvas")[0];
var context = canvas.getContext("2d");
//clear canvas first
context.clearRect(0, 0, canvas.width, canvas.height);
//Draw text first
context.textAlign = "center";
context.font = "100px arial";
context.fillText(text, 200, 100);
//Get canvas data (RGB and alpha),
//Data in imageData : [(r, g, b, a) of 1st place, (r, g, b, a) of 2nd place......]
//from left to right, from top to bottom
var imageData = context.getImageData(0, 0, canvas.width, canvas.height).data;
//Clear drawing
context.clearRect(0, 0, canvas.width, canvas.height);
//Sampling rate
var sampleRate = 5;
for (var j = 0; j < canvas.height; j += sampleRate) {
for (var i = 0; i < canvas.width; i += sampleRate) {
//Get RGBA data
var red = imageData[(i + j * canvas.width) * 4];
var green = imageData[(i + j * canvas.width) * 4 + 1];
var blue = imageData[(i + j * canvas.width) * 4 + 2];
var alpha = imageData[(i + j * canvas.width) * 4 + 3];
if (alpha > 0) { //If alpha > 0, draw circle
context.beginPath();
//context.strokeStyle = "rgba(" + red + ", " + green + ", " + blue + ", " + alpha + ")";
context.fillStyle = "rgba(" + red + ", " + green + ", " + blue + ", " + alpha + ")";
context.arc(i, j, 2, 0, 2 * Math.PI);
context.fill();
}
}
}
}