Collistion Simulation
Collistion Simulation
by hugogo7646
HTML
Click mouse to create more balls.
<canvas></canvas>
CSS
canvas {
display: block;
width: 100%;
height: 100%;
border: 1px solid blue;
}
JavaScript
//Class definition - Start
function Ball(x, y) {
this.x = x;
this.y = y;
this.r = 10;
this.vx = 0; //Math.random(10);
this.vy = 0; //Math.random(10);
this.ax = 0;
this.ay = g;
this.color_R = Math.round(Math.random() * 255);
this.color_G = Math.round(Math.random() * 255);
this.color_B = Math.round(Math.random() * 255);
}
Ball.prototype = {
draw: function() {
this.vx += this.ax;
this.vy += this.ay;
this.x += this.vx;
this.y += this.vy;
//if ball hit with border
if (isTopWallCollision(this)) {
this.y = this.r;
this.vy *= -1 * restitutionCoefficient_of_border
}
if (isBottomWallCollision(this)) {
this.y = canvas.height - this.r;
this.vy *= -1 * restitutionCoefficient_of_border
}
if (isLeftWallCollision(this)) {
this.x = this.r;
this.vx *= -1 * restitutionCoefficient_of_border
}
if (isRightWallCollision(this)) {
this.x = canvas.width - this.r;
this.vx *= -1 * restitutionCoefficient_of_border
}
context.beginPath();
context.arc(this.x, this.y, this.r, 0, Math.PI * 2, false);
context.fillStyle = 'rgba(' + this.color_R + ', ' + this.color_G + ', ' + this.color_B + ', 1)';
context.fill()
}
}
//Class definition - End
//Config - Start //
var ballCount = 30;
var ballList = [];
var g = 0.1;
var restitutionCoefficient_of_border = 0.9;
var restitutionCoefficient_of_ball = 0.5;
//Config - End //
var canvas = document.querySelectorAll("canvas")[0];
var context = canvas.getContext("2d");
//Create balls
for (var i = 0; i < ballCount; i++) {
var isNewBallCollision = false;
var newBall;
do {
newBall = new Ball(Math.random() * canvas.width, Math.random() * canvas.height);
isNewBallCollision = isWallCollision(newBall);
if (isNewBallCollision){
continue;
}
for (var j = 0; j < ballList.length; j++) {
isNewBallCollision = isBallCollision(ballList[j], newBall);
if (isNewBallCollision) {
break;
...