JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html>
<head>
<title> Basic Shapes </title>
<body
id = "bTag"
>
<table
id = "scoreBoard"
>
<tr>
<td
rowspan = "2"
>
<!-- <p>Image to use:</p> -->
<img id="gameBG" src="https://vuongducnguyen.com/images/2560755-1920x1080-1920_Earth.jpg" alt="gameBG" width="600" height="500">
<!-- <p>Canvas:</p> -->
<canvas id = "gameEnv" width = "600" height = "500">
</canvas>
</td>
<th>
<h2> Controls</h2>
<ol>
<li> Press Green "Run" button and then click on space background</li>
<li> Press "o" on your keyboard to move left paddle up</li>
<li> Press "l" on your keyboard to move left paddle down</li>
<li> Fire laser using space bar </li>
</ol>
<h2> Rules</h2>
<ol>
<li>Touch paddle to get a single point </li>
<li>Laser touching "Pong Object" gets 3x points </li>
<li>Spike is a hazard, lose 1x point </li>
<li>Game ends after 3000 samples. </li>
</ol>
</th>
</tr>
</table>
<!-- sound effect -->
<audio id = "laserEffect" src="https://vuongducnguyen.com/remote_learning/audio_effects/heat-vision.mp3"></audio>
</body>
</html>
CSS
canvas
{
border: 2px solid #606060;
}
img#ship
{
display: none;
}
table#scoreBoard
{
padding: 0px 0px 0px 0px;
margin : 0px 0px 0px 0px;
}
table#scoreBoard tr
{
padding: 0px 0px 0px 0px;
margin : 0px 0px 0px 0px;
}
table#scoreBoard tr th
{
padding: 0px 0px 0px 0px;
margin : 0px 0px 0px 0px;
height : 60px;
width : 300px;
color : #606060;
border-bottom: 2px solid #606060;
vertical-align: top;
text-align: left;
}
table#scoreBoard tr td
{
padding : 0px 0px 0px 0px;
margin : 0px 0px 0px 0px;
/*border : 2px solid #c0c0c0;*/
vertical-align: top;
color : #6405fa;
font-size : 40px;
font-weight: bold;
text-align : center;
}
img#gameBG
{
padding : 0px 0px 0px 0px;
margin : 0px 0px 0px 0px;
display : none;
}
JavaScript
// -- HTML 5 canvas
var
canvas,
ctx,
redrawCon,
sampleCount,
img,
imgArr = [],
paddleImgSrcArr = [],
asteroidImgSrcArr = [],
laserImgArr = [];
// -- audio context
var
audioCtxWin,
audioCtxObj,
audioDOM,
track;
// -- rectangle
var
xPos = 20,
yPos = 20,
rWidth = 50,
rHeight = 50,
paddle1Index = 0;
// -- vars for rectangle 2
var
xPos2 = 540,
yPos2 = 200,
rWidth2 = 75,
rHeight2 = 50,
paddle2Index = 1,
p2YOffset = 10;
// -- circle
var
cXPos = 275,
cYPos = 230,
cRad = 100, // -- radius
cSAngle = 0, // -- circle start angle
cEAngle = Math.PI * 2, // -- circle end angle
ccw = true, // -- counter clock wise = true
cXDir = 1,
cYDir = -1,
cXStep = 3,
cYStep = 3,
cArr = [],
cQALim = 4; // -- circle, qa limit loop controll var
var
p1Score = 0,
levelUp = 1,
p1LF = 0,
p1LArr = [],
laserLim = 5;
/* -- text using Canvas
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_text
https://developer.mozilla.org/en-US/docs/Web/API/AudioContext
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API
*/
var
p1ScoreText = "P1 Score: ";
var
clipX = 200, // -- offset of the cropped image to the real image
clipY = 600,
clipW = 600,
clipH = 500,
imgX = 0, // -- position the entire block
imgY = 0,
imgW = 600,
imgH = 500,
clipXLimit = 0,
clipYLimit = 0;
// -- QA array
var
allQAArr,
onscreenList,
answerList,
chosenQAObj;
// --...