OBB
Hw 5 option 3
HTML
<div id="info">OBB 2D: Option 3
<button id="bttn">clear</button>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.0.0-alpha1/jquery.min.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/numeric/1.2.6/numeric.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ff8800
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mouse = new THREE.Vector2();
var dataPoints, mesh, obbLine;
init();
animate();
$("#bttn").click(function() {
scene.remove(dataPoints);
scene.remove(obbLine);
dataPoints = new THREE.Object3D();
scene.add(dataPoints);
});
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
////////////////////////////////////////////
dataPoints = new THREE.Object3D();
scene.add(dataPoints);
mesh = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
//////////////////////////////////////////////////////////
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff00ff), new THREE.Color(0xffffff));
gridXZ.rotation.x = Math.PI / 2;
//scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
// NDC: [-1,1]x[-1,1]
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
console.log(mouse.x + ', ' + mouse.y);
if (event.button === 0) { // left button
if (obbLine) scene.remove(obbLine);
var m = mesh.clone();
dataPoints.add(m);
m.position.set(mouse.x * 50, mouse.y * 50, 0);
var obb = findOBB(dataPoints);
obbLine = drawOBB(obb);
scene.add(obbLine);
}
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
...