[fabricJS] Brush Cursor
by Hooman Askari
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.4/fabric.min.js"></script>
Drawing: <input id="mode" type="checkbox" checked><br/>
Color: <input id="color" type="color" value="#ff0000"><br/>
Brush size: <input id="size" type="range" min="1" max="100" step="1" value="20"><br/>
Brush opacity: <input id="opacity" type="number" min="0" max="1" step="0.1" value="0.5"><br/>
<div id="cont">
<canvas id="draw" width="500" height="500"></canvas>
<canvas id="cursor" width="500" height="500"></canvas>
</div>
CSS
#cont {
position: relative;
width: 500px;
height: 500px;
}
canvas {
border: 1px solid;
}
#cont canvas, .canvas-container {
position: absolute!important;
left: 0!important;
top: 0!important;
width: 100%!important;
height: 100%!important;
}
#cursor {
pointer-events: none!important;
}
JavaScript
var canvas = new fabric.Canvas("draw", {
isDrawingMode: true,
freeDrawingCursor: 'none'
});
var cursor = new fabric.StaticCanvas("cursor");
canvas.freeDrawingBrush.width = 20;
canvas.freeDrawingBrush.color = '#ff0000';
var cursorOpacity = .5;
var mousecursor = new fabric.Circle({
left: -100,
top: -100,
radius: canvas.freeDrawingBrush.width / 2,
fill: "rgba(255,0,0," + cursorOpacity + ")",
stroke: "black",
originX: 'center',
originY: 'center'
});
cursor.add(mousecursor);
canvas.on('mouse:move', function (evt) {
var mouse = this.getPointer(evt.e);
mousecursor
.set({
top: mouse.y,
left: mouse.x
})
.setCoords()
.canvas.renderAll();
});
canvas.on('mouse:out', function () {})
canvas.on('mouse:out', function () {
// put circle off screen
mousecursor
.set({
top: mousecursor.originalState.top,
left: mousecursor.originalState.left
})
.setCoords()
.canvas.renderAll();
});
//while brush size is changed
document.getElementById("size").oninput = function () {
var size = this.value;
mousecursor
.center()
.set({
radius: size/2
})
.setCoords()
.canvas.renderAll();
};
//after brush size has been changed
document.getElementById("size").onchange = function () {
var size = parseInt(this.value, 10);
canvas.freeDrawingBrush.width = size;
mousecursor
.set({
left: mousecursor.originalState.left,
top: mousecursor.originalState.top,
radius: size/2
})
.setCoords()
.canvas.renderAll();
};
//change mousecursor opacity
document.getElementById("opacity").onchange = function () {
cursorOpacity = this.value;
var fill = mousecursor.fill.split(",");
fill[fill.length-1] = cursorOpacity + ")";
mousecursor.fill = fill.join(",");
};
//change drawing color
document.getElementById("color").onchange = function () {
canvas.freeDrawingBrush.color = this.value;
var bigint = parseInt(this.value.replace("#", ""), 16);
var r = (bigint >> 16)...