// canvas related vars
var canvas=document.createElement("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
document.body.appendChild(canvas);
canvas.style.border='1px solid red';
// used to calc canvas position relative to window
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
canvas.onresize=function(e){ reOffset(); }
// save relevant information about shapes drawn on the canvas
var shapes=[];
// define one circle and save it in the shapes[] array
shapes.push( {x:20, y:20, radius:15, color:'blue'} );
// define one rectangle and save it in the shapes[] array
shapes.push( {x:100, y:-1, width:75, height:35, color:'red'} );
// define one triangle path and save it in the shapes[] array
shapes.push( {x:0, y:0, points:[{x:50,y:30},{x:75,y:60},{x:25,y:60}],color:'green'} );
// drag related vars
var isDragging=false;
var startX,startY;
// hold the index of the shape being dragged (if any)
var selectedShapeIndex;
// draw the shapes on the canvas
drawAll();
// listen for mouse events
canvas.onmousedown=handleMouseDown;
canvas.onmousemove=handleMouseMove;
canvas.onmouseup=handleMouseUp;
canvas.onmouseout=handleMouseOut;
// given mouse X & Y (mx & my) and shape object
// return true/false whether mouse is inside the shape
function isMouseInShape(mx,my,shape){
if(shape.radius){
// this is a circle
var dx=mx-shape.x;
var dy=my-shape.y;
// math test to see if mouse is inside circle
if(dx*dx+dy*dy<shape.radius*shape.radius){
// yes, mouse is inside this circle
return(true);
}
}else if(shape.width){
// this is a rectangle
var rLeft=shape.x;
var rRight=shape.x+shape.width;
var rTop=shape.y;
var rBott=shape.y+shape.height;
// math...
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