<script src="//cdnjs.cloudflare.com/ajax/libs/paper.js/0.22/paper.js"></script>
<canvas id="myCanvas" width="500" height="500"></canvas>
<script type="text/paperscript" canvas="myCanvas">
// vars
var point1 = [0, 100];
var point2 = [120, 100];
var point3 = [120, 150];
// draw the line
var path = new Path();
path.add(new Point(point1), new Point(point2), new Point(point3));
path.strokeColor = "#FFF";
path.closed = true;
// draw the circle
var circle = new Path.Circle(0,100,4);
circle.strokeColor = "#FFF";
// target to move to
var target = point2;
// how many frame does it take to reach a target
var steps = 50;
// defined vars for onFrame
var dX = 0;
var dY = 0;
// position circle on path
circle.position.x = target[0];
circle.position.y = target[1];
function onFrame(event) {
//check if cricle reached its target
if (Math.round(circle.position.x) == target[0] && Math.round(circle.position.y) == target[1]) {
switch(target) {
case point1:
target = point2;
steps = 50;
break;
case point2:
steps = 50;
target = point3;
break;
case point3:
steps = 750;
target = point1;
break;
}
// calculate the dX and dY
dX = (target[0] - circle.position.x)/steps;
dY = (target[1] - circle.position.y)/steps;
}
// do the movement
circle.position.x += dX;
circle.position.y += dY;
}
</script>
CSS
canvas { background: #000; }
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