Snap object on scaling
by Hooman Askari
HTML
<script src="https://rawgithub.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>
CSS
canvas {
border: 1px solid #ccc;
}
JavaScript
var canvas = new fabric.Canvas('c'),
grid = 50;
// grid
for (var i = 0; i < (canvas.width / grid); i++) {
canvas.add(new fabric.Line([ i * grid, 0, i * grid, canvas.width], { stroke: '#ccc', selectable: false }));
canvas.add(new fabric.Line([ 0, i * grid, canvas.width, i * grid], { stroke: '#ccc', selectable: false }));
}
canvas.add(new fabric.Rect({
left: 120,
top: 240,
width: 240,
height: 100,
fill: '#faa'
}));
canvas.on('object:scaling', function(options) {
var target = options.target,
w = target.getWidth(),
h = target.getHeight(),
snap = { // Closest snapping points
top: Math.round(target.top / grid) * grid,
left: Math.round(target.left / grid) * grid,
bottom: Math.round((target.top + h) / grid) * grid,
right: Math.round((target.left + w) / grid) * grid
},
threshold = grid * 0.2,
dist = { // Distance from snapping points
top: Math.abs(snap.top - target.top),
left: Math.abs(snap.left - target.left),
bottom: Math.abs(snap.bottom - target.top - h),
right: Math.abs(snap.right - target.left - w)
},
attrs = {
scaleX: target.scaleX,
scaleY: target.scaleY,
top: target.top,
left: target.left
};
switch(target.__corner) {
case 'tl':
if (dist.left < dist.top && dist.left < threshold) {
attrs.scaleX = (w - (snap.left - target.left)) / target.width;
attrs.scaleY = (attrs.scaleX / target.scaleX) * target.scaleY;
attrs.top = target.top + (h - target.height * attrs.scaleY);
attrs.left = snap.left;
}
else if (dist.top < threshold) {
attrs.scaleY = (h - (snap.top - target.top)) / target.height;
attrs.scaleX = (attrs.scaleY / target.scaleY) * target.scaleX;
...