JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/ColladaLoader.js"></script>

CSS

body {
    margin: 0;
    overflow: hidden;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;


    camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 1000;

    scene = new THREE.Scene();

    geometry = new THREE.BoxGeometry(200, 200, 200);
    material = new THREE.MeshBasicMaterial({
        color: 0xff0000,
        wireframe: true
    });

    mesh = new THREE.Mesh(geometry, material);
    scene.add(mesh);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    document.body.appendChild(renderer.domElement);

		var loader = new THREE.ColladaLoader;
    mesh = loader.parse( dae() ).scene;
    mesh.scale.multiplyScalar(42);
    mesh.traverse( function(o){
    	// overwrite material to make it visible
    	if(o.material)o.material = new THREE.MeshBasicMaterial({
      	color: 0xff00, skinning: true, wireframe: true
      })
    });
    scene.add( mesh );


// render once
renderer.render(scene, camera);
// render twice - no green cube before this happens
setTimeout (function () { renderer.render(scene, camera) }, 2017);

function dae() {
	return `<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
    </contributor>
    <created>2017-08-17T01:26:13</created>
    <modified>2017-08-17T01:26:13</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images/>
  <library_effects>
    <effect id="Material-effect">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <ambient>
              <color sid="ambient">0 0 0 1</color>
            </ambient>
            <diffuse>
             ...