JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry(200, 200, 200);
// nuke faces to use as Line
geometry.faces.length = 0;
material = new THREE.LineBasicMaterial({
color: 0xff0000
});
mesh = new THREE.Line(geometry, material);
scene.add(mesh);
// create 2nd mesh from same geometry
// it still has no faces, so we should
// not see any green shit. but we do
mesh.add (new THREE.Mesh (
geometry,
new THREE.MeshBasicMaterial({
color: 0xff00, side: THREE.DoubleSide
})
));
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}