Shape
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
JavaScript
var camera, scene, renderer, controls;
init();
animate()
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 10000 );
camera.position.set( 0, 1, 5 );
scene.add( camera );
var shape = new THREE.Shape();
shape.curves.push( new THREE.LineCurve( new THREE.Vector2( 0, 0 ), new THREE.Vector2( 2, 0 ) ) );
shape.curves.push( new THREE.LineCurve( new THREE.Vector2( 1, 2 ), new THREE.Vector2( 0, 2.849493 ) ) );
shape.curves.push( new THREE.LineCurve( new THREE.Vector2( - 1, 2 ), new THREE.Vector2( - 0.5, 0 ) ) );
var geometry = new THREE.ShapeBufferGeometry( shape );
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
scene.add( mesh );
scene.add( new THREE.AxesHelper( 10 ) );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}