JSFiddle - React, Tailwind, and code Playground
by Harsha Motwani
HTML
<h1>bouncing balls</h1>
<canvas></canvas>
CSS
html, body {
margin: 0;
}
html {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
height: 100%;
}
body {
overflow: hidden;
height: inherit;
}
h1 {
font-size: 2rem;
letter-spacing: -1px;
position: absolute;
margin: 0;
top: -4px;
right: 5px;
color: transparent;
text-shadow: 0 0 4px white;
}
JavaScript
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var width = canvas.width = window.innerWidth;
var height = canvas.height = window.innerHeight;
// function to generate random number
function random(min,max) {
var num = Math.floor(Math.random()*(max-min)) + min;
return num;
}
function Ball(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.color = color;
this.size = size;
}
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
Ball.prototype.update = function() {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if ((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if ((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if ((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
}
Ball.prototype.collisionDetect = function() {
for (var j = 0; j < balls.length; j++) {
if (!(this === balls[j])) {
var dx = this.x - balls[j].x;
var dy = this.y - balls[j].y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + balls[j].size) {
balls[j].color = this.color = 'rgb(' + random(0, 255) + ',' + random(0, 255) + ',' + random(0, 255) +')';
}
}
}
}
var testBall = new Ball(50, 100, 4, 4, 'blue', 10);
var balls = [];
function loop() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
ctx.fillRect(0, 0, width, height);
while (balls.length < 25) {
var ball = new Ball(
random(0,width),
random(0,height),
random(-7,7),
random(-7,7),
'rgb(' + random(0,255) + ',' + random(0,255) + ',' + random(0,255) +')',
random(10,20)
);
balls.push(ball);
}
for (var i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
balls[i].collisionDetect();
}
...