JSFiddle - React, Tailwind, and code Playground
by hakim
HTML
<!-- 309 bytes -->
<script>
var a=document,b=a.body.appendChild(a.createElement("canvas")),c=b.getContext("2d"),d=0,e=b.width=window.innerHeight,f=b.height=window.innerHeight,g=Math.cos,h=Math.sin,j=Math.PI;setInterval(function(){b.width=b.width,d+=.1;for(i=1e4;i--;)r=(e+f)/2*(g((d+i)*(.05+.2*(h(d/1e5)/j)))/j),c.fillRect(h(i)*r+e/2,g(i)*r+f/2,1.5,1.5)},16)
</script>
JavaScript
/* Original code:
var d = document,
canvas = d.body.appendChild( d.createElement( 'canvas' ) ),
context = canvas.getContext( '2d' ),
time = 0,
w = canvas.width = window.innerWidth,
h = canvas.height = window.innerHeight,
cos = Math.cos,
sin = Math.sin,
PI = Math.PI
// The main animation loop
setInterval( function() {
// Clear
canvas.width = canvas.width;
time += .1
// The number of particles to generate
i = 10000
while( i-- ) {
// The magic
r = (w+h)/2 * ( cos( ( time + i ) * ( .05 + ( sin(time/100000) / PI * .2 ) ) ) / PI )
context.fillRect( sin(i) * r + w/2,
cos(i) * r + h/2,
1.5,
1.5 )
}
}, 16 )
*/