JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://canvasjs.com/assets/script/canvasjs.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.7.1/jquery.min.js"></script>
<br/><!-- Just so that JSFiddle's Result label doesn't overlap the Chart -->
<div id="chartContainer" style="height: 360px; width: 100%;"></div>
JavaScript
var chart = new CanvasJS.Chart("chartContainer", {
title: {
text: "Image as marker"
},
theme: "theme2",
animationEnabled: true,
data: [{
type: "scatter",
click: onClick,
markerType: "circle",
dataPoints: [{
x: 10,
y: 71,
markerImageUrl: "https://i.imgur.com/TUmQf5n.png"
},
{
x: 20,
y: 55,
},
{
x: 30,
y: 50,
},
{
x: 40,
y: 70,
}
]
}]
});
chart.render();
var customMarkers = [];
addMarkerImages(chart);
function onClick(e) {
console.log(e);
if (e.dataPoint.markerImageUrl) delete e.dataPoint.markerImageUrl
else e.dataPoint.markerImageUrl = "https://i.imgur.com/TUmQf5n.png";
chart.render();
for (var i = 0; i < chart.data.length; i++) {
for (var j = 0; j < chart.data[i].dataPoints.length; j++) {
positionMarkerImage(customMarkers[i][j], i, j);
}
}
}
function addMarkerImages(chart) {
for (var i = 0; i < chart.data.length; i++) {
customMarkers[i] = [];
for (var j = 0; j < chart.data[i].dataPoints.length; j++) {
customMarkers[i].push($("<img>").attr("src", chart.data[i].dataPoints[j].markerImageUrl)
.css("display", "none")
.css("height", 30)
.css("width", 30)
.appendTo($("#chartContainer>.canvasjs-chart-container"))
);
positionMarkerImage(customMarkers[i][j], i, j);
}
}
}
function positionMarkerImage(customMarker, dsIndex, dpIndex) {
var pixelX = chart.axisX[0].convertValueToPixel(chart.options.data[dsIndex].dataPoints[dpIndex].x);
var pixelY = chart.axisY[0].convertValueToPixel(chart.options.data[dsIndex].dataPoints[dpIndex].y);
customMarker.css({
"position": "absolute",
"display": "block",
"top": pixelY - customMarker.height() / 2,
"left": pixelX - customMarker.width() / 2
});
}
$(window).resize(function() {
for (var i = 0; i < chart.data.length; i++) {
for (var j = 0; j <...