JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<div id="ThreeJS" style="z-index: 1; position: absolute; left:0px; top:0px"></div>

JavaScript

var container, scene, camera, renderer;
var objects = [];
var mouse = new THREE.Vector2();
var raycaster = new THREE.Raycaster(); // create once
var projector;
// custom global variables
var cube;

// initialization
init();

// animation loop / game loop
animate();

///////////////
// FUNCTIONS //
///////////////
			
function init() 
{
	///////////
	// SCENE //
	///////////
	scene = new THREE.Scene();

	////////////
	// CAMERA //
	////////////
	
	// set the view size in pixels (custom or according to window size)
	// var SCREEN_WIDTH = 400, SCREEN_HEIGHT = 300;
	var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;	
	// set up camera
	camera = new THREE.OrthographicCamera(SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, 1, 1000 );
	camera.position.z = 100;
	// add the camera to the scene
	scene.add(camera);
	
	//////////////
	// RENDERER //
	//////////////
	
	// create and start the renderer; choose antialias setting.
	renderer = new THREE.WebGLRenderer( {antialias:true} );
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	
	// attach div element to variable to contain the renderer
	container = document.getElementById( 'ThreeJS' );
	// alternatively: to create the div at runtime, use:
	// container = document.createElement( 'div' );
	// document.body.appendChild( container );
	
	// attach renderer to the container div
	container.appendChild( renderer.domElement );

	var geometry = new THREE.BoxGeometry( 50, 50, 50 );
	var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
	cube = new THREE.Mesh( geometry, material );
	// cube.position.z = -6;
	scene.add( cube );
	objects.push( cube );

	// projector = new THREE.Projector();
	renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
}

function animate() 
{
    requestAnimationFrame( animate );
	render();		
	update();
}

function update()
{
	
}

function render() 
{	
	renderer.render( scene, camera );
}

function onDocumentMouseUp(...