AMI - Lesson 02
Mesh.
author(s):
Nicolas Rannou (github)
HTML
<div id="container"></div>
<script>
// create THREE Namespace
var THREE = THREE || {};
</script>
<script type="text/javascript" src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/STLLoader.js"></script>
<!-- Tools -->
<script src="https://use.edgefonts.net/source-code-pro.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/dataarts/dat.gui/master/build/dat.gui.min.js"></script>
<script type="text/javascript" src="https://cdn.rawgit.com/mrdoob/stats.js/master/build/stats.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/babel-polyfill/6.16.0/polyfill.min.js"></script>
<!-- THREEJS -->
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r83/three.min.js"></script>
<!-- AMI CDN -->
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/ami.js//0.0.15/ami.min.js"></script>
<!-- ANALYTICS -->
<script>
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-39303022-3', 'auto');
var page = '/ami/lessons/02';
ga('send', 'pageview', page);
</script>
CSS
body{
font-family: source-code-pro, sans-serif;
color:#F9F9F9;
background-color: #212121
}
#container {
background-color: #000;
left: 0;
right: 0;
top: 0;
bottom: 0;
position: absolute;
width: 100%;
height: 100%;
overflow:hidden;
}
JavaScript
/* globals AMI*/
// VJS classes we will be using in this lesson
var LoadersVolume = AMI.default.Loaders.Volume;
var ControlsTrackball = AMI.default.Controls.Trackball;
var HelpersStack = AMI.default.Helpers.Stack;
// Setup renderer
var container = document.getElementById('container');
var renderer = new THREE.WebGLRenderer({
antialias: true,
});
var mesh;
renderer.setSize(container.offsetWidth, container.offsetHeight);
renderer.setClearColor(0x353535, 1);
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
// Setup scene
var scene = new THREE.Scene();
// Setup camera
var camera = new THREE.PerspectiveCamera(
45, container.offsetWidth / container.offsetHeight, 0.01, 10000000);
camera.position.x = 150;
camera.position.y = 150;
camera.position.z = 100;
// Setup controls
var controls = new ControlsTrackball(camera, container);
/**
* Handle window resize
*/
function onWindowResize() {
camera.aspect = container.offsetWidth / container.offsetHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.offsetWidth, container.offsetHeight);
}
window.addEventListener('resize', onWindowResize, false);
// Setup lights
var particleLight = new THREE.Mesh(
new THREE.SphereBufferGeometry(4, 8, 8),
new THREE.MeshBasicMaterial({color: 0xffffff}));
scene.add(particleLight);
scene.add(new THREE.AmbientLight(0x222222));
var directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
var pointLight = new THREE.PointLight(0xffffff, 2, 800);
particleLight.add(pointLight);
// Load STL model
var loaderSTL = new THREE.STLLoader();
loaderSTL.load('https://cdn.rawgit.com/FNNDSC/data/master/stl/adi_brain/WM.stl',
function(geometry) {
var material = new THREE.MeshPhongMaterial(
{color: 0xF44336, specular: 0x111111, shininess: 200});
mesh = new THREE.Mesh(geometry, material);
// to LPS space
var RASToLPS = new...