JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/three@0.118.3/build/three.js"></script>
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
var loader = new THREE.TextureLoader();
var texture = loader.load( 'https://threejs.org/examples/textures/crate.gif' );
scene = new THREE.Scene();
scene.background = texture;
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
setTimeout( function() {
var dataURL = renderer.domElement.toDataURL();
var link = document.createElement("a");
link.download = "demo.png";
link.href = dataURL;
link.target = "_blank";
link.click();
}, 1000 );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}