JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>

CSS

body {
	  margin: 0;
    overflow: hidden;
    touch-action: none;
}

JavaScript

var camera, scene, renderer;

var startY;

var speed = 0.001;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 1000 );
    camera.position.z = 1;

    scene = new THREE.Scene();
    
    var geometry = new THREE.BoxBufferGeometry();
    var material = new THREE.MeshNormalMaterial();
    
    for ( var i = 0; i < 100; i += 2 ) {
    
    	const mesh1 = new THREE.Mesh( geometry, material );
      const mesh2 = new THREE.Mesh( geometry, material );
      
      mesh1.position.set( 2, 0, - i );
      mesh2.position.set( - 2, 0, - i );
      
      scene.add( mesh1, mesh2 );
    
    }

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
    
    renderer.domElement.addEventListener( 'touchstart', onTouchStart, false );
    renderer.domElement.addEventListener( 'touchmove', onTouchMove, false );

}

function onTouchStart(event) {

		startY = event.touches[ 0 ].pageY;

}

function onTouchMove( event ) {

    var deltaY = ( event.touches[ 0 ].pageY - startY );
    
		camera.position.z += ( deltaY * speed );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}