JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 3;
scene = new THREE.Scene();
geometry = new THREE.PlaneBufferGeometry( 1, 1, 10, 10 );
// modify geometry
var positionAttribute = geometry.attributes.position;
console.log( positionAttribute );
for ( var i = 0; i < positionAttribute.count; i ++ ) {
// access single vertex (x,y,z)
var x = positionAttribute.getX( i );
var y = positionAttribute.getY( i );
var z = positionAttribute.getZ( i );
// modify data (in this case just the z coordinate)
z += Math.random() * 0.1;
// write data back to attribute
positionAttribute.setXYZ( i, x, y, z );
}
//
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}