JSFiddle - React, Tailwind, and code Playground

HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <title>jsgauge - Simple jQuery Example</title>
    <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.0/jquery.min.js"></script>
    <script type="text/javascript" src="http://jsgauge.googlecode.com/svn/trunk/src/gauge.js"></script>
    <script type="text/javascript" src="http://jsgauge.googlecode.com/svn/trunk/src/jquery.gauge.js"></script>
  </head>
  <body>
    <canvas id="example" width="450" height="450"></canvas>

    <script type="text/javascript">
        Gauge.prototype.setValue = function( value ) {
    var that = this,
        pointerValue = (value > that.settings.max) ?
          that.settings.max :  // Nomalize to max value
          (value < that.settings.min) ? that.settings.min : value,
          increment = Math.max(Math.abs( that.settings.pointerValue - pointerValue ) / 80, 1);
        
    if (that.animationToken !== null) {
        //try {
            if (that.cancelRequestAnimFrame){
                if (that.cancelRequestAnimFrame.arguments != null) {
                    that.cancelRequestAnimFrame(that.animationToken);
                }
            } else {
                clearTimeout(that.animationToken);
            }
        //} catch (e){}
        that.animationToken = null;
    }

    function adjustValue() {
        var span;
        if ( that.settings.pointerValue < pointerValue ) {
            that.settings.pointerValue += increment;
            if ( that.settings.pointerValue + increment >= pointerValue ) {
                that.settings.pointerValue = pointerValue;
            }
        } else {
            that.settings.pointerValue -= increment;
            if ( that.settings.pointerValue - increment <= pointerValue ) {
                that.settings.pointerValue = pointerValue;
            }
        }
        span =...