three.js: EdgesGeometry
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r82/three.js"></script>
<script src="https://yume.human-interactive.org/examples/buffer-geometry/OrbitControls.js"></script>
JavaScript
// scene
const scene = new THREE.Scene();
// camera
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 25, 25, 50 );
camera.up.set(0,0,1);
// meshes
const geometry = new THREE.CylinderBufferGeometry( 10, 10, 20 );
const material = new THREE.MeshBasicMaterial( { color: 0x6083c2 } );
//geometry.translate(0,-20,0);
geometry.rotateX(Math.PI/2)
geometry.rotateY(Math.PI/5)
const mesh = new THREE.Mesh( geometry, material ) ;
scene.add( mesh );
// lines
var edges = new THREE.EdgesGeometry( geometry, 60 ); // the second parameter solves your problem ;)
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) );
scene.add( line );
// renderer
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x20252f );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// controls
const controls = new THREE.OrbitControls( camera, renderer.domElement );
animate();
window.addEventListener( 'resize', onResize );
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}