JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/three@0.130.1/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.130.1/examples/js/controls/DragControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer;

const aabb = new THREE.Box3();
const target = new THREE.Vector3(); // (0,0,0)
let intersection = false;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
    camera.position.set( 0, 4, 8 );
		camera.lookAt( 0, 0, 0 );

    scene = new THREE.Scene();
		
		// target
		
		const targetArea = new THREE.Box3().setFromCenterAndSize( target, new THREE.Vector3( 1, 1, 1 ) );
		const helper = new THREE.Box3Helper( targetArea );
		scene.add( helper );
		
		// box
		
		const geometry = new THREE.BoxGeometry();
		geometry.computeBoundingBox();
		const material = new THREE.MeshNormalMaterial();
		const mesh = new THREE.Mesh( geometry, material );
		mesh.position.set( 4, 0, 0 );
		mesh.userData.origin = mesh.position.clone(); // save position for reset
		scene.add( mesh );
		
    renderer = new THREE.WebGLRenderer( { antialias: true } );
		renderer.setPixelRatio( window.devicePixelRatio );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		const controls = new THREE.DragControls( [ mesh ], camera, renderer.domElement );
		controls.addEventListener( 'dragend', function() {
		
			if ( intersection === true ) {
			
				mesh.position.copy( target );
			
			} else {
			
				mesh.position.copy( mesh.userData.origin );
			
			}
		
		} );
		
		controls.addEventListener( 'drag', function() {
		
			aabb.copy( mesh.geometry.boundingBox ).applyMatrix4( mesh.matrixWorld );
			
			intersection = aabb.intersectsBox( targetArea );
		
		} );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}