ThreeJS - Test - ShaderMaterial (working)
by gree303
HTML
<!-- Using ThreeJS r112 (Dec 2019) -->
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/controls/OrbitControls.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/loaders/GLTFLoader.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/shaders/CopyShader.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/shaders/LuminosityShader.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/shaders/ToneMapShader.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/shaders/GammaCorrectionShader.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/postprocessing/EffectComposer.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/postprocessing/RenderPass.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/postprocessing/OutlinePass.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/postprocessing/ShaderPass.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/js/postprocessing/AdaptiveToneMappingPass.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer, object;
var texture1URL = "https://cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/textures/terrain/grasslight-big.jpg";
var texture2URL = "https://cdn.rawgit.com/mrdoob/three.js/45418089bd5633e856384a8c0beefced87143334/examples/textures/patterns/circuit_pattern.png";
var status = document.getElementById("status");
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xcccccc );
var ambientLight = new THREE.AmbientLight( 0xffffff, 1 );
scene.add( ambientLight );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 500 );
camera.enableDamping = false;
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = -15;
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.gammaFactor = 2.14;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
//var gridHelper = new THREE.GridHelper(10, 20, 0x333333, 0x333333);
//scene.add( gridHelper );
}
// -------------------- Object -------------------- //
function initObject() {
var texture1 = new THREE.TextureLoader().load( texture1URL );
var texture2 = new THREE.TextureLoader().load( texture2URL );
var pitchMaterialParams = {
uniforms: THREE.UniformsUtils.merge([{
texture1: null,
texture2: null,
}]),
vertexShader:
`
precision highp float;
precision highp int;
//uniform mat4 modelViewMatrix;
//uniform mat4 projectionMatrix;
//attribute vec3 position;
//attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
...