shader material pointsize
by grano
HTML
<script src="https://threejs.org/examples/jsm/loaders/PLYLoader.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/models/ply/ascii/dolphins.ply"></script>
<script src="//cdn.rawgit.com/aframevr/aframe/v1.1.0/dist/aframe-v1.1.0.min.js"></script>
<script src="https://cdn.rawgit.com/tizzle/aframe-orbit-controls-component/master/dist/aframe-orbit-controls-component.min.js"></script>
<!-- <script src="https://threejs.org/build/three.js"></script> -->
<script id="vs" type="x-shader/x-vertex">
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
void main() {
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * mvPosition;
float perspective = 2.0 / length( mvPosition.xyz );
}
</script>
<script id="fs" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(1, 0, 0, 0.3);
}
</script>
<script>
const pointsComponent = {
init() {
console.log('!!!!!!!!')
var geometry = new THREE.BoxBufferGeometry( 10, 1, 10, 60, 60, 60 );
/* var material = new THREE.MeshBasicMaterial({color: 'red'}) */
var material = new THREE.RawShaderMaterial( {
// var material = new THREE.ShaderMaterial( {
vertexShader: document.getElementById( 'vs' ).textContent,
fragmentShader: document.getElementById( 'fs' ).textContent
} );
let points = new THREE.Points( geometry, material );
const group = new THREE.Group()
/* console.log('group', material.) */
this.el.setObject3D('mesh', points)
},
tick(time) {
},
}
AFRAME.registerComponent('points', pointsComponent)
</script>
<a-scene>
<a-entity points position="0 1.25 -1"></a-entity>
<!-- <a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere> -->
<a-box position="-1 0.5 1" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 1" radius="0.5" height="1.5"...
CSS
body {
margin: 0;
}
JavaScript
/* var camera, scene, renderer, lines;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 6;
camera.position.y = 2;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
var geometry = new THREE.BoxBufferGeometry( 10, 1, 10, 60, 60, 60 );
// var wireframeGeometry = new THREE.WireframeGeometry( geometry );
var material = new THREE.RawShaderMaterial( {
// transparent: true,
vertexShader: document.getElementById( 'vs' ).textContent,
fragmentShader: document.getElementById( 'fs' ).textContent
} );
lines = new THREE.Points( geometry, material );
scene.add( lines );
// camera.lookAt(lines)
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
// lines.rotation.x += 0.01;
// lines.rotation.y += 0.02;
renderer.render( scene, camera );
} */