shader material
by grano
HTML
<script src="https://threejs.org/examples/jsm/loaders/PLYLoader.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/models/ply/ascii/dolphins.ply"></script>
<script src="https://threejs.org/build/three.js"></script>
<script id="vs" type="x-shader/x-vertex">
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
void main() {
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * mvPosition;
float perspective = 2.0 / length( mvPosition.xyz );
gl_PointSize = 0.0 + pow(position.x, 3.0);
}
</script>
<script id="fs" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(1, 0, 0, 0.3);
}
</script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer, lines;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 6;
camera.position.y = 2;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
var geometry = new THREE.BoxBufferGeometry( 10, 1, 10, 60, 60, 60 );
// var wireframeGeometry = new THREE.WireframeGeometry( geometry );
var material = new THREE.RawShaderMaterial( {
// transparent: true,
vertexShader: document.getElementById( 'vs' ).textContent,
fragmentShader: document.getElementById( 'fs' ).textContent
} );
lines = new THREE.Points( geometry, material );
scene.add( lines );
// camera.lookAt(lines)
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
// lines.rotation.x += 0.01;
// lines.rotation.y += 0.02;
renderer.render( scene, camera );
}