JSFiddle - React, Tailwind, and code Playground
by grano
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src='https://threejs.org/examples/js/postprocessing/EffectComposer.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/RenderPass.js'></script>
<script src='https://threejs.org/examples/js/postprocessing/ShaderPass.js'></script>
<script src='https://threejs.org/examples/js/shaders/CopyShader.js'></script>
<script src="https://threejs.org/examples/js/shaders/LuminosityHighPassShader.js"></script>
<script src="https://threejs.org/examples/js/postprocessing/UnrealBloomPass.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script type="x-shader/x-vertex" id="vertexshader">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
varying vec2 vUv;
void main() {
gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );
}
</script>
JavaScript
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.set( 140, 140, 140 );
// camera.lookAt( 0, -10, 0 );
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.autoClear = false;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const originalBox = new THREE.Mesh(new THREE.BoxGeometry(5, 5, 5), new THREE.MeshBasicMaterial({color: "blue"}));
originalBox.position.set(0,0,0);
scene.add(originalBox);
setInterval(() => {
console.log('!!')
createBox()
}, 500)
const controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
}
function createBox() {
let randX = Math.random();
let randZ = Math.random();
if(Math.random() < 0.5){
randX = randX * 1;
}else{
randX = randX * -1;
}
if(Math.random() < 0.5){
randZ = randZ * 1;
}else{
randZ = randZ * -1;
}
const posX = Math.sin(randX) * 120;
const posY = 3;
const posZ = Math.cos(randX) * 120;
const normalBox = new THREE.Mesh(new THREE.BoxGeometry(10, 10, 10), new THREE.MeshBasicMaterial({color: "red"}));
normalBox.position.set(posX,posY,posZ);
scene.add(normalBox);
}
function animate() {
/* renderer.clear();
camera.layers.set(1);
uniforms.globalBloom.value = 1;
bloomComposer.render();
uniforms.globalBloom.value = 0;
finalComposer.render();
renderer.clearDepth();
camera.layers.set(0);
*/
renderer.render( scene, camera );
requestAnimationFrame( animate );
}