JSFiddle - React, Tailwind, and code Playground

by grano

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );

    scene = new THREE.Scene();

    geometry = new THREE.PlaneBufferGeometry();
    material = new THREE.MeshNormalMaterial( { side: THREE.DoubleSide } );
		
		const count = 4;
		const radius = 2;
		
		for ( let i = 0; i < count; i ++ ) {
		
			const mesh = new THREE.Mesh( geometry, material );
			scene.add( mesh );
			
			var s = i / count * Math.PI * 2;
			
			mesh.position.x = radius * Math.sin( s );
			mesh.position.z = radius * Math.cos( s );
			
			mesh.lookAt( scene.position );
		
		}

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		const controls = new THREE.OrbitControls( camera, renderer.domElement );
		controls.target.z -= 0.01;

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}