JSFiddle - React, Tailwind, and code Playground

by grano

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    group = new THREE.Group();

    scene = new THREE.Scene();
  	scene2 = new THREE.Scene();
//    scene.add(scene2)
    scene2.add(scene)
//    scene2.add(group)

    geometry = new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 );
		
		var uvAttribute = geometry.attributes.uv;
		
		for ( var i = 0; i < uvAttribute.count; i ++ ) {
		
			var u = uvAttribute.getX( i );
			var v = uvAttribute.getY( i );
			
			// do something with uv
			
			// write values back to attribute
			
			uvAttribute.setXY( i, 0, 0 );		
		}
		
    material = new THREE.MeshNormalMaterial();
    mesh = new THREE.Mesh( geometry, material );
    mesh.position.set(1, 0, 0)
    scene.add( mesh );
    
  geometry2 = new THREE.BoxBufferGeometry( 0.5, 0.5, 0.5 );
		
		var uvAttribute = geometry.attributes.uv;
		
		for ( var i = 0; i < uvAttribute.count; i ++ ) {
		
			var u = uvAttribute.getX( i );
			var v = uvAttribute.getY( i );
			
			// do something with uv
			
			// write values back to attribute			
			uvAttribute.setXY( i, 0, 0 );		
		}
		
    material2 = new THREE.MeshNormalMaterial();
    mesh2 = new THREE.Mesh( geometry2, material2 );
  mesh2.position.set(-1, 0, 0)
    scene2.add( mesh2 );
    
    

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );

    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;

    renderer.render( scene2, camera );

}