JSFiddle - React, Tailwind, and code Playground
by grano
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
group = new THREE.Group();
scene = new THREE.Scene();
scene2 = new THREE.Scene();
// scene.add(scene2)
scene2.add(scene)
// scene2.add(group)
geometry = new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 );
var uvAttribute = geometry.attributes.uv;
for ( var i = 0; i < uvAttribute.count; i ++ ) {
var u = uvAttribute.getX( i );
var v = uvAttribute.getY( i );
// do something with uv
// write values back to attribute
uvAttribute.setXY( i, 0, 0 );
}
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
mesh.position.set(1, 0, 0)
scene.add( mesh );
geometry2 = new THREE.BoxBufferGeometry( 0.5, 0.5, 0.5 );
var uvAttribute = geometry.attributes.uv;
for ( var i = 0; i < uvAttribute.count; i ++ ) {
var u = uvAttribute.getX( i );
var v = uvAttribute.getY( i );
// do something with uv
// write values back to attribute
uvAttribute.setXY( i, 0, 0 );
}
material2 = new THREE.MeshNormalMaterial();
mesh2 = new THREE.Mesh( geometry2, material2 );
mesh2.position.set(-1, 0, 0)
scene2.add( mesh2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene2, camera );
}