JSFiddle - React, Tailwind, and code Playground
by grano
HTML
<script src="https://threejs.org/examples/jsm/loaders/PLYLoader.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/models/ply/ascii/dolphins.ply"></script>
<script src="https://threejs.org/build/three.js"></script>
<script id="vs" type="x-shader/x-vertex">
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script id="fs" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(1, 0, 0, 0.3);
}
</script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer, lines, obj, m, m2;
let count = 0;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 4;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
/* var geo = new THREE.BoxBufferGeometry( 1, 1, 1, 5, 5, 5 );
const mat = new THREE.MeshBasicMaterial({color: 'red'})
m = new THREE.Mesh(geo, mat)
m.position.x = 2
scene.add(m)
var geo2 = new THREE.BoxBufferGeometry( 1, 1, 1, 5, 5, 5 );
const mat2 = new THREE.MeshBasicMaterial({color: 'red'})
m2 = new THREE.Mesh(geo2, mat2)
m2.position.x = 2
// scene.add(m2)
*/
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1, 5, 5, 5 );
var wireframeGeometry = new THREE.WireframeGeometry( geometry );
var material = new THREE.RawShaderMaterial( {
transparent: true,
vertexShader: document.getElementById( 'vs' ).textContent,
fragmentShader: document.getElementById( 'fs' ).textContent
} );
obj = new THREE.Object3D()
// obj.position.set(
// camera.position.x,
// camera.position.y,
// camera.position.z,
// )
obj.add(camera)
// obj.position.z = -1
// obj.position.y = 10
// obj.position.x = -10
scene.add(obj)
// camera.position.z -= 1
lines = new THREE.Mesh( wireframeGeometry, material );
scene.add( lines );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
count += 0.1
lines.position.x = count % 20 - 10
// obj.rotation.x += 1.01
///k obj.rotation.y += 1.01
// obj.rotation.z += 0.11
// obj.position.x -= 0.1
camera.lookAt(lines.position)
obj.lookAt(
...