Three.js base

A base/starter fiddle for Three.js

by grano

HTML

<script src="https://rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/stats.js/r17/build/stats.min.js"></script>

CSS

body {
    padding: 0;
    margin: 0;
}
canvas {
  display: block;
}

JavaScript

var camera, renderer, mesh, material, stats;

var scene1, scene2;

init();
animate();

function init() {
    // Renderer.
    renderer = new THREE.WebGLRenderer();
    //renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x474747);
    // Add renderer to page
    document.body.appendChild(renderer.domElement);

    camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.z = 400;

    scene1 = new THREE.Scene();
		scene2 = new THREE.Scene();

    material = new THREE.MeshPhongMaterial();

    var geometry = new THREE.BoxGeometry(200, 200, 200);
    mesh = new THREE.Mesh(geometry, material);
    scene1.add(mesh);
		scene2.add(mesh);

    var directionalLight = new THREE.DirectionalLight(0xffffff);
    directionalLight.position.set(1, 1, 1).normalize();
//    scene1.add(directionalLight);

    window.addEventListener('resize', onWindowResize, false);

    stats = new Stats();
    document.body.appendChild( stats.dom );
}

function animate() {
    
		requestAnimationFrame(animate);
    
		mesh.rotation.y += 0.01;

    renderer.render(scene1, camera);
    renderer.render(scene2, camera);
    
    stats.update();
		
}

function onWindowResize() {

    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
		
}