JSFiddle - React, Tailwind, and code Playground

by grano

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer, controls;
var geometry, material, mesh;

init();
animate();

function init() {

		//renderer
    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
    
 		// camera
    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 1000 );
    camera.position.set(0,0,0)
    
    // camera control
    controls = new THREE.OrbitControls( camera, renderer.domElement );
    controls.target.set( 0, 0, -10 );

    scene = new THREE.Scene();        
    
    // cube
    const cubeGeometry = new THREE.BoxGeometry( 1, 1, 1 );
    const cubeMaterial = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
    const cubeMesh = new THREE.Mesh( cubeGeometry, cubeMaterial );
    scene.add( cubeMesh );
    cubeMesh.position.z = -10;
    
		geometry = new THREE.SphereGeometry( 5, 32, 32 );
    material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
    mesh.position.set(0,0,-20);
    
    
    scene.add(mesh);

}

function animate() {

    requestAnimationFrame( animate );
    controls.update()

    renderer.render( scene, camera );

}